fleshmonk

Dino Doomsday Devlog - 10/20/25

AHHHHHHHH

Alright, so what do we have done?

  • 124 unique Dinos

  • 76 unique Effect Cards

  • only about 8 cards left that need to be redrawn

I’ve been playtesting the game non-stop by myself, with the occasional playtest with friends. I think it’s in a good spot.

So here’s the plan for rollout:

  1. Steam Workshop Mod made public! “Release” it as a Tabletop Simulator mod.

  2. Adjust the card generator so I can make the card faces compatible with the printers for a prototype (adjusting for new ratios and ‘bleed’)

  3. Printing the cards

  4. Testing in person with friends! And other resources

  5. If/when all goes well… Dana goes and works on the Kickstarter?

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